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Joanna Sikorska, "Gry wideo jako medium komunikacji. Sposoby i wymiary komunikacji interpersonalnej i intrapersonalnej graczy "

Joanna Sikorska, "Gry wideo jako medium komunikacji. Sposoby i wymiary komunikacji interpersonalnej i intrapersonalnej graczy "

 

The book Video Games as a Medium of Communication. Modes and Dimensions of Interpersonal and Intrapersonal Communication among Gamers presents the current results of research and scientific analysis concerning video games as a medium of communication. Video games allow gamers to communicate with themselves, other players and users of cyberspace.

The issues addressed in the book show the complexity of the subject matter, point to interdependencies and constitute a valuable source of knowledge in the cognitive, theoretical and practical spheres. Making theoretical reconstructions, as well as indicating pedagogical implications for educational practice, in the context of the use of video games and their specific language in education and presenting them in various ways makes this publication extremely valuable.

Although communication between gamers is based on the same principles as communication between other users of cyberspace, it sometimes requires specific communicative competences, both verbal and non- verbal, due to the diversity and specificity of video games.

The lack of such competences may interfere with satisfying the needs important for the gamer: being competent, efficient, creative, transgressive, able to carry out the activities determined by the game independently, but also together with other members of the group (guild, clan, discussion forum connecting players). An important element is not only the reception and transmission of messages, but also the specific, important for each gamer, aspect of intrapersonal communication, which enables, thanks to the internalization of messages, the building of self-reflection and inner self-control of the individual.

 



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